Starting up...
LUNAR EXCAVATION
© 2026 DEADPOODLE
Every moon is made from a number. The same number always makes the same moon.
Starting a new game replaces the one you're playing.
On a Steam Deck, switch to Desktop Mode, open Konsole, paste this (Ctrl+Shift+V) and press Enter. It installs Google Chrome if you haven't got it, lets it see the Deck's controls and adds Hexcavator to your Steam library with its own art - then play it from Game Mode like any other game. (Steam closes for a moment while it's added.)
| KEYS | CONTROLLER | |||||
|---|---|---|---|---|---|---|
The mouse always looks round, digs (hold the left button) and dumps (right button); the wheel zooms. A controller's left stick walks and its right stick looks. Pick a box, then press the key or button you want there. Esc cancels, Delete clears it. Leg lock keeps the body still while you look round and dig: held down, or press once to lock and again to free.
Hexcavator is a mining game on the moon. Walk a six-legged excavator round a crater and dig it any way you like: trenches, ramps, pits, a whole strip mine. What you dig out is real ground - dump it and it piles up, loose soil slides, rock holds. The early ore is near the surface; the rare stuff is deep.
This is the first slice: the digging. Machines, a base and the ore's uses are on their way.
Made by Joe in Ireland. Free, no ads, nothing to buy.
Fonts: Kenney Future, by Kenney (kenney.nl), CC0; Russo One, by Jovanny Lemonad, SIL Open Font License.
Music: from "400 Indie Game Music Loops", by Juhani
Junkala (SubspaceAudio, subspaceaudio.itch.io), CC-BY.
Sound effects: made from Kenney's Sci-Fi,
Impact and Interface Sounds and RPG Audio (kenney.nl), CC0.
3D engine: three.js, MIT.
The moon and the Hexcavator
were made for this game.
Hexcavator is made for a computer or a Steam Deck: a mouse and keyboard, or a controller.